Wednesday, March 4, 2015

A630.8.4.RB - Build a Tower, Build a Team


The Marshmallow Challenge is a fun and instructive design exercise that encourages teams to experience simple and profound lessons in collaboration, innovation and creativity. The task is simple  and takes only eighteen minutes. Teams must build the tallest freestanding structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow need to be on top.

 

Do you agree with Tom Wujec's analysis of why kindergarteners perform better on the Spaghetti Challenge than MBA students? Can you think of any other reasons why kids might perform better?

 

Yes, I agree with Tom's analysis on kindergartners versus MBA students. Why? Business students talk about it, they figure out what it's going to look like, they jockey for power and position. They spend time planning, organizing and controlling as they sketch out the spaghetti ideas. They spend the majority of their time assembling the sticks into ever-growing structures. And then, just as they are running out of time, someone takes the marshmallow and puts in on top. They stand back and say "wow" and they admire their work. Then the weight of the marshmallow causes the structure to buckle and collapse. Business students are usually trained in their graduate curriculum to develop and implement the single right plan. Then the execution and implementation stage begins. So sometimes MBA students get distracted and "bogged down in the details" such as "paralysis by analysis" which is time consuming and not usually value added. This is what happens, they run out of time after putting the marshmallow on the top and the crisis starts. Sound familiar in business?

 

What kindergartners do differently is that they start with the marshmallow and they build successive prototypes always keeping the marshmallow on top so they will have multiple opportunities to fix when they build prototypes along the way. Designers recognize this type of collaboration as the foundation of the iterative process. And with each prototype version, kids get instant feedback input about what works and what doesn't work. Kids are usually more creative and innovative as far as ideas and implementation along with experimenting and freewheeling. Failure is not on their mind or in their plan. They want to have fun and succeed. Children are artists.      

 

In your view, why do CEOs with an executive assistant perform better than a group of CEOs alone?

 

Executive assistants usually have good organizational skills along with being creative, innovative with new ideas and approaches. They coach and communicate with CEOs on these along with providing closed-loop communication. They get the players involved and engaged in the process. They are the go to person to get things done. 

 

If you were asked to facilitate a process intervention workshop, how could you relate the video to process intervention skills?

 

The Marshmallow is a great opportunity as a icebreaker activity, get a team into a creative frame of mind, and encourage your organization to think about what it takes to improve creativity, innovation and problem-solving. In addition, it is a powerful technique to improve a team's capacity to generate new ideas, build rapport and incorporate prototyping - all of which are at the heart of creative innovation.

 

Lessons emerge when comparing teams' performance. Who tends to do the worst? Why? Who tends to do the best? Why? What improves performance? What destroys it?

 

What can you take away from this exercise to immediately use in your career?

 

First is the importance of icebreaker activities as learning exercises. Second is the importance of creativity, innovation and problem-solving for new ideas and approaches. I have had the opportunity to work for several aerospace companies that are big on this along with "experimenting." Lockheed Martin has the "Skunk Works" and Boeing has the "Phantom Works" for creative collaboration in advanced research development and applications for aerospace. Lockheed developed the SR-71 Blackbird, U-2 Dragon Lady and F-117 Nighthawk. In addition, lean manufacturing and the Toyota Production System (TPS) promote "moonshining" and "trystorming" to experiment with new ideas prior to implementation. These are usually included in continuous improvement activities, e.g., kaizen, value stream mapping (VSM) etc. It all starts with an idea, sketch, build a prototype mock-up, try it out and see if it works, change modify it, try it out again. Then proceed with full design and implementation. Another great example is the "Post It Note" that was developed by experimenting at 3M.   

References

Tom Wujec: Build a tower, build a team (TED Talks) (2010). Retrieved from  http://www.ted.com/talks/tom_wujec_build_a_tower

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